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Optional Character Abilities
Last updated: 16-JUL-2019

Abilities
   
New Classes
   
Specializations
   
Hits & Misses
This page provides access to various resources available to game writers, game producers, and to the membership in general. The first section contains the Optional Character Build Rules, also known as the Optional Character Abilties. The next section lists the Class Specializations, and the last section lists clarifications and changes to the rules.

Effective 10-APR-2017, this page represents the set of playtest rules available to the membership, and collectively called "Version 7.1".

 
Abilities  
This is the basic explanation of the Optional Character Abilities Rules. Read this to learn how you can assign the various Abilities to each of your PCs.
 
Character Abilities Rules v9
This is the most current list of the various Character Abilities available to each PC. Please note that each Character Ability has an associated ID which must be used when identifying the abilities selected.
 
Character Abilities List v9
This is the most current list of the various Racial Abilities v9 available to each PC. Please note that each Racial Ability has an associated ID which must be used when identifying the abilities selected.
 
Racial Abilities List v9
This is the most current list of the various Origin Abilities v9 available to each PC. Please note that each Origin Ability has an associated ID which must be used when identifying the abilities selected.
 
Origin Abilities List v9
This is a blank form you can use to assign the Character Abilities you want for your PC.

DO NOT INCLUDE THE INNATE CLASS ABILITIES OF YOUR PC!
The innate abilites of each class are automatically included in your Character Ability reports.
 
Please DO select the two Race and/or Origin abilities, as specified on the Build Chart for PCs.
 
Build Chart for PCs (.pdf)
This is an example of a completed Build Chart. It includes an entry that has been selected three times.
 
Build Chart - Example (.pdf)


New Classes  
This is the basic explanation of the Alchemist Class currently available. You can start a new PC, or convert an existing PC from its current class into an Alchemist.
 

Alchemist Class v6(.pdf)
This is the basic explanation of the Bard Class currently available. You can start a new PC, or convert an existing PC from its current class into a Bard.
 
Bard Class updates v7 (.pdf)
Bard Class v6 (.pdf)


Specializations  
This is the basic explanation of the Bard Class currently available. You can start a new PC, or convert an existing PC from its current class into a Bard.
 
Bard Class updates v7 (.pdf)
Bard Class v6 (.pdf)
This is the basic explanation of the Cleric Specializations currently available. When you specialize in one of the three categories, you get special skills and abilities not available to a standard Cleric.
 
Cleric Class updates v5 (.pdf)
Cleric Class v4 (.pdf)
This is the basic explanation of the Druid Specializations currently available. When you specialize in one of the three categories, you get special skills and abilities not available to a standard Druid.
 
Druid Class updates v2 (.pdf)
Druid Class v1 (.pdf)
This is the basic explanation of the Fighter Specializations currently available. When you specialize in one of the three categories, you get special skills and abilities not available to a standard Fighter.
 
Fighter Class v2 (.pdf)
Fighter Class v1 (.pdf)
This is the basic explanation of the Knight Specializations currently available. When you specialize in one of the three categories, you get special skills and abilities not available to a standard Knight.
 
Knight Class updates v2 (.pdf)
Knight Class v1 (.pdf)
This is the basic explanation of the Mage Specializations currently available. When you specialize in one of the three categories, you get special skills and abilities not available to a standard Mage.
 
Mage Class updates v2 (.pdf)
Mage Specializations v1 (.pdf)
This is the basic explanation of the Ranger Specializations currently available. When you specialize in one of the three categories, you get special skills and abilities not available to a standard Mage.
 
Ranger Class updates v2 (.pdf)
Ranger Class v1 (.pdf)
This is the basic explanation of the Thief Specializations currently available. When you specialize in one of the three categories, you get special skills and abilities not available to a standard Thief.
 
Thief Class updates v2 (.pdf)
Thief Class v1 (.pdf)


Hits & Misses  
This file contains various Rules Clarifications that have been made to the version 7.0 IFGS RuleBook.
 
Hits & Misses (.pdf)
This file contains Rules Changes that have been made for the March 2017 set of Playtest Rules labeled as version 7.1.
 
Rules Changes v7.1 (.pdf)


Remember, these are OPTIONAL rules. The Game Producer must specify either on the game flyer or on game day that these Abilities are allowed in order for them to be active at each sanctioned IFGS event.

Also remember that we encourage people to use these Optional Character Abilities because they are part of a package of new rules that will be proposed to the Fantasy Rules Committee for the v8.0 ruleset. This means we need them play-tested thoroughly, with any unbalancing issues uncovered and corrected BEFORE they are finalized.

We strongly encourage people to create and suggest new Abilities to be included with these optional rules. If you do have an idea for a new Character Ability, please forward your idea via email to David Spence (davidspence1961 -at- gmail -dot- com).

Finally, please be aware that these Abilities are subject to change as new Abilities are added, and as old Abilites are modified or deleted. Each modification to the Character Abilities List will be announced via email so that everyone will have an opportunity to modify the affected Abilities assigned to each of their PCs.

Enjoy!
 


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