Hel To Pay
For levels 4-6, max levels of 28 for a 6 person team
A warrior has gone missing, rumored to be abducted by
the goddess Hel.
Physical: 6
Mental: 4
Fighting: 7
Risk: 8
LM:
David Spence
GM: To be determined
Writer: David Wood
Producer: David Wood
Sanctioning: John Jones, Angela Gallegos, Hank Wood
Watchdog: Angela Gallegos
When: August 17th at 9 am
Where: 909 W. Russell, Weatherford, Tx 76086
Price:
5 dollars and a Side Dish
10 dollars with no Side Dish
NO CHIPS AND DIP!
Fate Point is in effect
Cloning is not in effect
PC fairness is not in effect
There are multiple sub-rules in effect
Ranger
Snap Shot
Level 4/6/8, Cost 4/6/8
The ranger may fire an arrow without any aiming time.
This must be precast. At level 4 the ranger may only snap shot marginal and
critical arrows. At 6th level the ranger may snap shot any arrow. At level 8
the ranger may precast up to two arrows at once.
Ranger Walk
Ranger may take up to half their level (round up) in steps while aiming.
Fighter
Weapon Shatter is moved to level 2
Weapons Instructor may be used to teach dual weapon proficiency for the game
day.
Magic User
Assimilate Weapon
A magic user may use their weapon as a magical medium. They may add the magical
enhancement from the weapon to the damage of any damaging spells. This can
never affect LI.
Cleric
Doom
Level 6/8
The cleric may cause a feeling of doom on a target to
cause -1 to damage/armor/LI. If the cleric uses the 8 points spell then it will
be -2. This is not a LI spell. This cannot be double-effected in anyway. Only a
Reverse Curse of any level can remove the affects of doom, the LI effect can be
removed by the use of Battle Fever. The target can only be under the influence
of one doom per cleric at a time. A target may be doomed to have all three
stats lowered, but it must be done by a different cleric per stat. This effect
lasts for 1 minute.
Knight
Knights may have more than one magical weapon.